Hi all,
I'm looking to access the run-state variables of a sequence prior to calling it and wanted to know if this can be done. The overall objective is to disable tracing into specified sub-sequences while retaining the execution arrow within 'MainSequence'.
I am aware of 'RunState.Engine.StationOptions.TracingEnabled' and 'RunState.Execution.TracingDisabled', while these can be used to disable tracing into sub-sequences they cause the execution arrow to remain on it's current step until the execution is complete.
Each sub-sequence has the 'RunState.Tracing' variable which can be used to disable the tracing of that sequence alone. Given that 'RunState' this is a recursive property, is it possible to access this variable from the calling sequence?
Thanks
Nick